Our Latest Feature Books of the Week
Press Start! Super Rabbit Boy Powers Up!
Thomas FlinthamWaterstones Review
A big, bold and colourful tribute to the power of video games, this pacy and exciting graphic novel documents obsessive gamer Sunny's attempts to thwart the evil King Viking.
Sunny's favourite game is Super Rabbit Boy, where his carrot-loving friend must thwart all the plots the evil King Viking of Boom Boom Mountain comes up with.
King Viking is planning to build a Super Robot to destroy EVERYTHING and Super Rabbit Boy must find the Super Power Up component before King Viking does.
He has a map and his bravery and skills. Can he break the evil wizard's curse, defeat the gobbling goblins and solve the riddles he finds in the Cold, Cold Caves? Or will King Viking get there first and doom everything. You'll have to read and find out...
The second in a full-colour series of graphic novels about - and for - kids who love gaming! Join Sunny as he and Super Rabbit Boy take on the world, one move at a time!
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Great Lives in Graphics: Nikola Tesla
The Great Lives in Graphics series is a new way of looking at the lives of famous and influential people. It takes the essential dates and achievements of each person's life, mixes them with lesser-known facts and trivia, and uses infographics to show them in a fresh visual way that is genuinely engaging for children and young adults.
The result is a colourful, fascinating and often surprising representation of that person's life, work and legacy.
Using timelines, maps, repeated motifs and many more beautiful and informative illustrations, readers learn not just about the main subject of the book but also about the cultural background of the time they lived in.
You may already know that Nikola Tesla was an electrical engineer, but did you know that he was born during a lightning storm? Or that he had a phobia of pearls? This graphic retelling of Nikola's story gives children a colourful snapshot of his life and the world he grew up in, while educating them on everything from alternating current to the power of the imagination.
Good for ages: 8 to 12.
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